TRICKERY THE GAME
Updated 993 days ago
7. Scores from each roll are added together in a running total until a player either: 1. Fails to score, 2. Adds the score to their Point Total, or 3. Loses their turn via Trickery Cards...
8. If a player fails to score on any roll, their turn is over* and control of the dice passes to their Opponent. (*Unless they successfully play Second Chance...
Dice Key: [1] = "One" on a six-sided die, [2] = "Two" on a six sided die, [3] = "Three" on a six-sided die, [4] = "Four" on a six-sided die, [5] = "Five" on a six-sided die, and [6] = "Six" on a six-sided die.