GIRRAPHIC - Key Persons
Starting in traditional film and TVCs, Aiden moved into animation and VFX right at the start of the surge in popularity of Unreal and virtual production in 2019. Working on several TVC and Animated productions in Brisbane, Aiden started to work abroad on larger and more technically demanding projects in England and Canada.
Starting at Girraphic as a senior tech artist Aiden has overseen some of the largest projects Girraphic has done with virtual production, and is now Technical Lead of Virtual Production in Girraphic's experimental division, helping develop new technologies for Girraphic and their clients to use in the virtual production space.
Billy began his career in the broadcast industry in 2015 as a multiskilled operator at deltatre, he quickly progressed through the ranks leading major project deliveries including the host broadcast graphics at the Athletics World Championships, the Olympics Games for Eurosport and a FIFA World Cup for ITV Sport.
He grew deltatre's UK engineering team who were responsible for maintaining and deploying the hardware and software for technical operations.
Billy joined Girraphic in February of 2021 and has been busy growing the UK team and delivering a range of operations managed from the UK and further a field.
Callum has amassed over seven years of production experience working in various fields, including sports, radio, podcasts, music, events, photoshoots, and TVC's. His expertise involves producing and directing brand activations, media strategies, and commercials for industries covering music, movies, fashion, makeup, electronics, and food and beverage across APAC.
When he's not working, he's pursuing his passion for storytelling by visiting obscure locales and developing an indie documentary series about the busiest fire stations in NSW.
Craig has been working in the broadcast graphics industry for over fifteen years. He started his career as a support engineer with Australian broadcast equipment re-seller Amtech, working directly with the technical departments of their suppliers including JVC and VizRT. In 2006 Craig took an opportunity to learn real-time graphics production as operations manager of Zspace's live graphics department, managing projects for major networks in both Australia and China including AFL Grand Finals and world university games. In need of a new challenge Craig founded Girraphic with business partner Nathan Marsh to create a world leading graphics provider with the aim of helping their clients take graphics production to the next level.
Gabriel joined Girraphic with a background in 2D and 3D visualisation. Quickly adapting his skill set to the Broadcast environment, Gabriel has delivered a complex application that featured data integration, EVS playback and Graffiti functionality to the Supersport Touschscreen. Gabriel dived into building the Rapid Rugby Offline graphics. Moulding
Rapid Rugby's branding and their new sport into a unique 3D space and was able to visualised the intensity and quick pace of Rapid Rugby into their graphics package. More recently, Gabriel has been part of the team building the Tencent NBA graphics alongside the graphics for Esports
Graciela is Girraphic's version of a Swiss Army knife. Her creative process is only outdone by her ability to build, implement and program VizRT graphic packages of any type. She came to us from network Canal13 in Chile and has extensive experience in sports projects from her time there. Previous to her position there she gained extensive news experience at CNN and TeleSUR TV, both 24/7 news networks in South America. She has in-depth knowledge of a multitude of VizRT Products, Cinema4D, the Adobe Production Suite. She is one of the rare talents who is very capable of taking an idea from a napkin sketch all the way to on-air data-driven product entirely on her own.
Gustavo joins the Girraphic team with over 16 years of experience in the broadcasting industry. Highly innovative, Gustavo has previously implemented VizRT Graphics for a host of sporting events, music festivals, elections and virtual sets. Now part of the Girraphic Team, Gustavo looks forward to extending our global reach into South America.
Nate began his broadcast career in NYC at CBS Sports designing content for productions like that of the NCAA Football & Basketball and the NFL Today Show, while also running a documentary film company, Inspired Mind Films and designing multiple forms of content for the production house Anomaly Communications. After a several years, he moved to Los Angeles where he was employed as a VizRT Artist at Reality Check Studios and worked on projects for ESPN's NFL Monday Night Football, DIRECTV's Mix Channels and The Weather Channel. He then relocated to Sydney to fill a senior design role at Zspace running VizRT projects for the AFL, Swimming Australia, Fox Sports and CCTV China. He established Girraphic with his business partner, Craig Hamel in 2012 and the rest is history in the making.
Job Titles:
- General Manager Australia
Stephen started his career in the Broadcast industry in 2004 after graduating with a degree in Audio-Visual Production Management. He built up his experience by holding various roles across the globe from South Africa to New Zealand, seamlessly integrating VizRT solutions into complex aspects of Broadcast Graphic workflows. In 2013 he was presented with an excellent opportunity with Girraphic in Sydney, Australia where he continued to expand his VizRT expertise. Future projects forecast heavy integration of virtual and augmented reality graphics into the Australian and International market, as well as managing the ever-increasing demand for turnkey broadcast graphic solutions from existing and future clients.
Job Titles:
- Director of Innovation & Technical Operations
Thomas is driven by a passion for data-driven graphics and cutting-edge mixed-reality applications. With a wealth of experience leading software development teams, collaborating with creative minds, and building proof-of-concepts using platforms like Unity and Unreal, Thomas thrives on fostering innovation and encouraging iterative exploration.
Known for a hands-on approach to client projects, Thomas excels in delivering solutions that span a diverse range of technologies. From developing interactive apps for on-air broadcast studios to crafting server-side API code, managing real-time data feeds, and even diving into web development, Thomas is adept at tackling challenges with creativity and technical expertise.