ANIMAL BAR - Key Persons


Anna Bradley

Job Titles:
  • Artist
Anna is working as the Character Concept Artist for Animal Bar. She also does the turnarounds for use by Steven for modeling. Her experience comes from a background of freelancing. Anna has been developing concept art, 2D game assets and communication sketches for Silverstring Media and their client studios for 3 years, including work on Before the End of the World, ConQuest, and Progeny VR. Anna began doing art professionally early on outside of games, doing comic strips in a local magazine and a self-published graphic novel. She is currently also a student working towards a Bachelors of Communications at Simon Fraser University's Interactive Art and Technology program.

Dylan Fraser

Job Titles:
  • Engineer
  • Systems Engineer
Dylan is a systems engineer on Animal Bar and has been building the core data systems that power the game as well as integration with third-party tools.

Michael Widmer

Job Titles:
  • Engineer
Michael is an engineer and is working to develop some of the core gameplay systems in Animal Bar.

Ryan Dunnison - Founder

Job Titles:
  • Designer
  • Founder
Ryan is a Game Designer and the Founder of Playful Fox Games. He's currently also managing production and doing some scripting, design and writing on Animal Bar as well as organizing the business side of the company. His expertise goes beyond game development, as he has done extensive research on game history and is a collector as well as instructor, even having exhibited at the Vancouver Museum and Space Center. His industry experience includes a range of roles from design, production, analytics, QA and consulting. During his time at BANDAI NAMCO Studios Vancouver and East Side Games he worked on more than 10 games, including: Tekken (iOS /Android), My Tamagotchi Forever, Tap My Katamari, Munchie Farm/Pot Farm: Grass Roots, and Dragon UP. Ryan graduated from the Game Art and Design program at The Art Institute of Vancouver (now LaSalle College) with a Best of Show award at his grad show, where he has also taught game history and various other game design courses.

Sarah Roland

Job Titles:
  • Artist
Sarah is an environment modeler and helping to set up the art pipeline for Animal Bar.

Shari McConochie

Job Titles:
  • 2D Artist
  • Artist
Shari is also a 2D Artist on the team, primarily in charge of Marketing Material and UI. She is also dabbling in some of the 3D areas of the game. Her experience comes from a variety of freelancing and 3D Modeling in the game industry.

Steven Billette

Job Titles:
  • Artist
Steven is a is the team's primary Rigger and Animator as well as a 3D modeler. His background stems from time in the animation and film industries.