MARC GIORDANO
Updated 33 days ago
Modified and extended the Unreal Engine 3 to meet the specific requirements of the project...
Responsibilities: Implemented a variety of graphical systems, including but not limited to the ocean, waves, rivers, roads, bridges, and a terrain contour system. See screenshots below. Also performed graphics optimization, localization coding, and voice-over acting...
Responsibilities: Key member of a small team that is developing a 3D stereoscopic haptic-enabled virtual reality simulator for training surgeons in robotic surgery. My primary responsibility is all things graphics and rendering. I've implemented systems for physically-based dynamic lighting, real-time shadows, post-process effects, real-time deformation, UI, audio and sound effects, and streaming video. I also developed the tool-chain for exporting scenes and assets from Maya into the simulator.