VOLUME GRAPHICS

Updated 580 days ago
  • ID: 11133519/129
In traditional computer graphics, 3D objects are created using high-level surface representations such as polygonal meshes, NURBS patches, or subdivision surfaces. Because light transport is evaluated only at points on the surface, these methods usually lack the ability to account for light interaction that is taking place in the athmosphere or in the interior of an object.
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volumegraphics.org

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www.volumegraphics.org

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81.169.145.64

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