JO-MEI - Key Persons


Boris Munser

Job Titles:
  • CEO / Technical & Creative Director
Boris Munser is responsible of Jo-Mei's technology development and also takes care about graphic and game design. In 1990 he earned his design diploma of visual communication at the University of Arts Berlin. For 10 years he was working as a freelancing print, web and media designer for several media agencies and publishers.

Cornelia Geppert

Job Titles:
  • CEO / Writer / Art & Creative Director / Game Design
  • the Creative Head of Jo - Mei Games
Cornelia Geppert is the creative head of Jo-Mei Games and responsible for all artistic aspects of the production. In addition she is in charge of the company development and PR. She started working as an illustrator and character designer for the renown comic series "Mosaik" when she was 17 at the biggest German comic publisher "Steinchen für Steinchen Verlag". In 2001 she was hired by the french cartoon production house "Marathon" for it's cartoon "Misson Odyssey" as Character Designer and Character Sheets creator. She completed the first given out scholarship for game design at the Games Academy Berlin

Dirk Kultus

Job Titles:
  • Programmer and Game Designer
Since the beginning of time Dirk studied programming and game design mostly through learning by doing.Even now he spends most of the time in front of the box to bring pixels to

Florian Gelzenleuchter

Job Titles:
  • Technical VFX Artist

Patrick Lehrmann

Job Titles:
  • Producer
When reaching his 30's Patrick worked on several major German game-productions doing textures and interfaces before he moved on to teach students to do their own games. Now he is our producer but still gives classes to drag young talents into development. If he is not in Berlin, he is most likely in Tokyo helping build music festivals in the mountains from

Robert Eckert

Job Titles:
  • Programmer
As the go-to person for rendering, optimization and console development, Robert makes