NOISE UNDER
Updated 280 days ago
To handle those particularities, specific to game development, we are using the game engine the most known in the industry: Unity 3D...
As said we're software engineers. So we will need to rely on suppliers for what is not (yet) part of "L'Ombre" competences. We've a great experience working with nearshore or offshore contractors. According to the way we planned the project, we're working as a tightened team to build a sample of the game limited to a small part of the world with game rules, UI, related graphic arts. After this step, the game art production will be outsourced to a digital art studio with a quality control on our side. We will follow the same scheme for music, sound and FX etc. We will keep the pure software parts in the internal team...
We're mainly software engineers experienced at designing, operating high stressed distributed applications (mixing technologies from C to Web) in event-driven business environments.