JACOB RHEIN

Updated 1199 days ago
  • ID: 24969288/108
Examples of my contribution to Overwatch. I owned a variety of sound content and features throughout all aspects of the game. My contributions included heroes, maps, UI, events, skins, progression items, music implementation, and mission moments. Footage and audio was captured in game... During my time working on Anthem, I owned the sound content and systems for player traversal. This includes flying, hovering, dashing, jumping, landing, sprinting, footstep surface materials, swimming, overheating, and other mechanics for navigating the world. I designed the sounds for the "Ranger" Javelin and scripted a modular patch which controlled behavior for playback within the Frostbite engine. I fed parameters into my scripts to dynamically effect sound layers based on things such as player speed, material softness, damage states, fall velocity, distance to ground, and flight pitch and lean. Footage and audio was captured in game.
Associated domains: jacobrhein.wordpress.com
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Interest Score
2
HIT Score
0.00
Domain
jacobrhein.com

Actual
jacobrhein.com

IP
192.0.78.24, 192.0.78.25

Status
OK

Category
Other
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