ROKLEGEND

Updated 7 days ago
  • ID: 35370400/77
Fluid and responsive: I haven't done an in-depth analysis of the official Ragnarok client, but it seems that the client has a hard time to cope when there there're lots of player on the same map. We intend to make the client more responsive by the means of handling network in an independent queue, while making sure that user-inputs are handled at FPS between 50-60. An article detailing on how we intend to achieve this will be follow shortly... Multilingual Support: From start, the client will be aimed to provide multilingual support for the game. We plan on supporting UTF-8 encoding, We also, if possible, aim to provide translations for non-native languages. So if you have to be a non-English speaking player and would like to translate an English chat to your language, we aim to make it possible via translation services online... We, Xarple and I have been working on a custom Ragnarok Online client for rAthena and its variants. We have quite an ambitious plan for a simple 2.5D game..
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Interest Score
2
HIT Score
0.33
Domain
roklegend.org

Actual
roklegend.org

IP
66.6.44.4

Status
OK

Category
Other

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