TESTSTACK
Updated 54 days ago
To represent the player loading, then going to options, and then main menu. Is this a good idea, or...? Should I look at something else? Thanks...
Something OO-I find this easier to use and understand the theory behind, as well as keeping orgranised and adding more to...
I was planning on using a linked list, and treat it as a stack. This means I could access the state below for the semi-transparency. Plan: Have the state stack be a linked list of pointers to IGameStates. The top state handles its own update and input commands, and then has a member isTransparent to decide whether the state underneath should be drawn.