LIGHTMASS DYNAMICS
Updated 44 days ago
Our product is an application framework which can be integrated into any existing physics and/or rendering software that's used offline, real time or in the cloud. Instead of using billions of current primitives like polygons or voxels to define an object, it uses neural networks to model a probabilistic distribution of a primitive's state similar to how the quantum wave function mathematically describes a quantum state of a system... We are building a new type of data representation that will unify all descriptions and act as a better foundation for real-time physics simulation/visualization software. It enables reproduction and manipulation of physical forces on consumer grade gear for scientific, entertainment or business ends without the need for massive dedicated hardware architectures. The results are richly simulated virtual worlds previously conceived only in the realm of science fiction... We're developing QNM (Quantum Neural Models) in harmony with our rendering engine..
Associated domains: lgtmss.com