IDGI - Key Persons


Gregory MacMartin - CEO

Job Titles:
  • Chief Executive Officer
Gregory founded iDGi in 2006 and by himself built the initial prototype of Zenlil (the plane seen above) and her crew as a Half-Life 2 mod. He's produced all iDGi games in addition to often taking on Game/Level/Balance design work, general content creation, scripting, HR, PR, QA, IT, web dev, biz dev, marketing, etc. "Keeper of the vision" when necessary, but not always...

Ryan Sheffer - CTO

Job Titles:
  • Chief Technical Officer
Ryan's iDGi origin story is as epic as the narratives in our games themselves. His origins lie in the once flourishing mod communities of Half-Life and Half-Life 2, where he founded and developed the popular Obsidian Conflict and Missing Information mods. Ryan joined iDGi in mid-2011 and pretty much single handedly coded CONSORTIUM (2014) over the course of the following 3 years. He was the principal...

Steven MacMartin

Job Titles:
  • Chief Narrative Officer ( CNO )
Steve discovered his passion for writing long before he was lulled onboard iDGi by his brother Gregory in 2008 to help envision a new kind of first-person interactive storytelling. Nevertheless, the first Consortium game represents Steve's first professional writing endeavor, and he managed to effectively write the entire interactive screenplay himself...

Stewart Marshall - CFO

Job Titles:
  • Chief Financial Officer
In 2010 Gregory met a ‘Financial Storyteller.' IDGI was all about storytelling but needed help with numbers. Since then, Stewart has been a stalwart iDGi presence throughout the years since that time, studiously safeguarding the books, taxes, payrolls, budgets and all sorts of fun stuff like that, often involving spreadsheet magic of some kind or another. He is a trusted guardian and confidant of iDGi and our...