CODRIN-MIHAIL
Updated 891 days ago
I am a Software Developer & Technical Artist with 4 years of experience in the interactive media and games industry. My work has always been about bridging the gap between art and code. I have a solid background in graphics programming leveraging the DirectX API to develop real-time simulations and shaders for projects. I am also proficient in tools development, often leveraging code to create procedural assets or facilitate pipelines. This skillset has put me in a unique position to contribute as a technical artist as well by handling various shader-related, real-time VFX and procedural generation tasks (through code and Houdini). As such, I have a solid understanding of the 3D pipeline and am able to communicate easily with both artists and programmers.