SIGGRAPH

Updated 513 days ago
  • ID: 51161502/4
This course covers fundamental topics on the nature of contact modeling and simulation for computer graphics. Specifically, we provide mathematical details about formulating contact as a complementarity problem in rigid body and soft body animations. We briefly cover several approaches for contact generation using discrete collision detection. Then, we present a range of numerical techniques for solving the associated LCPs and NCPs. The advantages and disadvantages of each technique are further discussed in a practical manner, and best practices for implementation are discussed. Finally, we conclude the course with several advanced topics such as methods for soft body contact problems, barrier functions, and anisotropic friction modeling. Programming examples are provided in our appendix as well as on the course website to accompany the course notes... SIGGRAPH'22 Course: This course covers essential topics of contact simulation for computer graphics and gives attendees the knowledge..
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Interest Score
1
HIT Score
0.00
Domain
siggraphcontact.github.io

Actual
siggraphcontact.github.io

IP
185.199.108.153, 185.199.109.153, 185.199.110.153, 185.199.111.153

Status
OK

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