PCS-SIM.GITHUB.IO

Updated 277 days ago
  • ID: 52246653/2
Progressive simulation of cloth interactively draped on a marble bust. (Left) Progressive Cloth Simulation (PCS) provides custom coarse-level simulation of cloth quasistatics (here with 1.5K triangles) where users can easily perform interactive physics-based manipulation to achieve a desired draping outcome. (Middle) At any time, PCS resolves a progressively finer sequence of cloth meshes with self-consistent deformations at equilibrum (shown here with 5 levels). Furthermore, (Right) the resulting finest-level cloth solution (here with 371K triangles) is a fully converged simulation of the underlying cloth model's equilibrium, complete with high-fidelity wrinkles, folds, and intersection-free frictional contact behavior that is consistent with the solutions previewed by the coarser levels. By enabling fine-level cloth simulation consistent with the original coarse-level interactive model, PCS provides an interactive and predictive way to perform high-fidelity cloth simulation... We..
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pcs-sim.github.io

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pcs-sim.github.io

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185.199.108.153, 185.199.109.153, 185.199.110.153, 185.199.111.153

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