JACOB SOBOLEV
Updated 69 days ago
For my Bachelor's degree, I tried to take as many courses that I could that were related to game development. I managed to take in-depth C# courses and monoGame(a game development framework). But the most challenging courses were AI and Computer Graphics. As usual, I was ambitious so I had to learn a lot of material beyond the scope of the course. For the AI project, I created an AI that solves the magic square sliding puzzle. This puzzle usually found in 3*3 size but the hardest thing was to create it in any square size. The source code is available on Github and you can still check this game here. For the computer Graphics project, I created a sort of game engine in OpenGL which included loading 3D objects and applying textures, creating light, writing shaders, etc'... Towards the end, we managed to release 6 games for both Android and iOS with social comments for the old application in them. We got 10K downloads on each game with a minimal advertising budget and we had an investor..